Eliot Ness (Eliot Ness) – National Hero of America. An honest, fundamental treasurer, who in 1929 headed a group of special agents of the US Department of Finance, nicknamed the journalists ”Loons”. They hunted the main mafiosi of America – namely Ness And his people went to prison for 11 years Al Capone (Al Capone) and cleared of corruption Cleveland. And as a reward they received a small pension increase and award clock. Pro Nessa And his team wrote books, shot TV shows, and in 1987 the film ”Untouchable” was released Brian de Palma (Brian de Palma) with Kevin Costner (Kevin Costner) in the title role. So, in the new episodic adventure Blues and Bullets From the young studio A Crowd of Monsters Eliot Neses works … on Al Kapone.
There are no more untouchables
No, the scriptwriter of the game Josue Montcheng (Josue Monchan; it is he who in PENDULO Studios I wrote stories for Runaway And Yesterday) I did not go crazy and did not decide to desecrate the memory of the national hero of America. He just came up with an alternative story and image for him.
IN Blues and Bullets It looks more like a typical detective of noir films-in a long cloak and with a bottle of whiskey in his hands. He once drank, shot, almost sent Al Capone to the next world (as a result, the main mafiosi “just” sat for 20 years), and now he leads a quiet lifestyle in the fictional city of Santa Esperanz, where he prepares pies and pours coffeeIn its own diner.
After 20 years, Al Kapone,
who recently left prison, asks his main enemy … to find his missing granddaughter, Alice. Ness, who missed detective work, again changes the apron on a long cloak and is taken to work. In the process he will have to face such things that both corruption and mafia showdowns are fond against their background. Kidnapping of children, ritual killings, corpses with torn eyes and teeth – reasons to attach again to the bottle.
Naturally, such a gloomy noir story is made in black and white style with shades of blood-red-we immediately recall the City of Sins. Constant rain, scribbled dialogs with the desired share of cynicism or irony, the hoarse voice of Eliot and the beautiful female vocal, performing a sad jazz composition,-everything works perfectly for gloomy noir atmosphere.
The choice of Eliot
However, returning to the bottle, let’s say that you decide for yourself: will drink Elit Nesus juice or whiskey? After all, in its basic structure Blues and Bullets – This is quite typical Telltale-figurative Advenchur. The hero explores locations, communicates a lot, periodically fights with enemies (and we help him, in time by pressing the indicated keys) and makes more or less important decisions. We are not informed that such and such a character remembered how you acted, but the time to choose from the same sometimes limits.
True, in the first episode we almost did not see the same important dilemmas that affect events as in The Walking Dead And The Wolf Among Us, Where could you decide who to live, who to die and where is the first thing to rush in search of evidence. Only one choice made at the very beginning, when we play for the kidnapped girl, will have real consequences in the final of the episode. And one more, most likely, will affect the future.
Nevertheless, the decisions of whether to drink or not drink, shake Al Kapone’s hand or first give him in his face, and then shake, freak out and shoot in the piano in front of the child or immediately lay off the gun to the side, are also important, as they are formed, as they formPsychological portrait of your hero.
Scandals, shooting, investigations
But A Crowd of Monsters almost the first to decide to expand the format of such adventure. Firstly, c Blues and Bullets, In addition to dialogues and study of active points, there are still action with shelters. We have to shoot a little, only twice per episode, and the mechanics of such shootings are extremely simple. And yet in a similar format it looks fresh enough and interesting.
Secondly, from the advent of Sherlock Holmes from the adventure from the Franco-Ukrainian studio Frogwarees Deductive mechanics have been borrowed. Once at the place of a cruel ritual murder, we must carefully look around, study the body, collect all the evidence, notice all the important details and in a special menu, choosing the facts discovered, answer the questions: what happened, how the killer hit the house, was it at that moment at that momentSomeone else here? True, compared with the “Frogvar” quests, everything is easier here – to make a mistake by placing evidence in the wrong logical chain, in principle, it is impossible, because you will not be allowed to do this.
However, the only serious claim is not excessive simplification (compared to the same blood-nouar The Wolf Among Us Here you just need to think at least a little), and weak optimization. It looks Blues and Bullets very stylish, but not so chic as to periodically “brake”. The rest of the game causes exceptionally enthusiastic emotions. Action and Advent, a nuar film, the mafia and ritual killings with the search for a maniac, Al Capone, who lives in a huge airship soaring over the city, and the Russian bandit Ivankov, who lives in his own submarine, is Josue Montcheng and his colleagues came up with a very unusual mixture.
Pros: fascinating plot;the presence of moral choice;charismatic hero;noir atmosphere;Stylish picture;Stunning work with sound;A variety of gaming process for this format.
Cons: Weak optimization.
Blues and Bullets
The best comments
Another episodic game and another expectation while all episodes come out. Sadness, but I want to play.
I found it for a long time. I learned about the game. But here is local management … horror. On my gamepad, all the buttons were mixed, even if the emulator is manually configured. And from the lice of the button, too, also can not understand where which are without a poke method.
No-no. This toy is not good at all! Although it would seem that there is so much that I love: noir, jazz, some kind of moral choice … just to enjoy all this in the game, you need, firstly, the hero who will penetrate, which you will empathize and whichYou will respect, and secondly gameplay.
The hero is without comment at all. No, at first I liked him. But, damn it, what the hell? What the hell are they, t.e., Authors, put a normal dude with an old Down? I’ll explain. We go along a huge airship, and see how a man throws knives into a girl tied to a twisting circle. The usual circus number. He throws by the way, successfully. So, our protege, approaches him (when he swings), almost friendly claps on the shoulder and says “they say, cool bro”. T.e. naturally gets down and the knife flies on the girl’s forehead. In the next frame, this idiot approaches the thrower, and the dry, unemotional voice apologizes. Like sorry for him. After that, to associate himself with him was impossible.
We move on. Conversation with Al Capone. I clearly answer his request in the dialogue ”no”. In the next phrase, without my participation, he says, they say, okay, persuaded.
Another claim to the grandfather is his gait. More precisely, running. He runs hardly faster than he walks (and this wonderful opportunity is not always available). But the most unbearably annoying – how he runs. Animation is something. Really 80 year old old man on an evening run. Just does not get rid of. It is especially strange to watch how, after that, he, like a brave fighter, straightens out with enemies in melee.
Why all this? Yes, to the fact that it is impossible to enjoy the game, where the main thing is the characters, if these characters, especially the main, full imbecile. Not always. But often.
As for gameplay: Typical Tateile. Only if there, walking, the search for something is the necessary evil, for the sake of excellent dialogues and interesting situations, for what it is to endure-it is completely incomprehensible. Yes, the plot is intriguing, but intriguing not because I want to know what will happen next, but because I want to know how it all ends and what kind of horned creatures. Of course, something new was added to the game mechanics. These are clumsy shootings, in the style of a shooting range and detective mechanics. And if the shootings are simply not clear to me, in the sense that why are they here, in a detective drama, to a detective mechanics, a good thing. But she is good when you have to think at least a little. Here – poked there, poked here – the logical chain is built.
In general – I didn’t like it. Such a simple conclusion.