Today The Sims Fifteen years old – the date in the history of the video game is very important. For fifteen years now, thanks to the genius of Will Wright, we have been building and ruffling at home, create and ruin virtual families, follow the fleeting life of the wards, and learn from their mistakes. The Sims -This is a real phenomenon, which, in importance, easily surpasses the reality show like “Dom-2”: here you can not only observe people who are not familiar to you through the camera lens, but also fully manage their lives.

And today, in honor of this solemn date, the editors and authors of Gamery gathered in a “powerful pile” to share impressions of the famous game that we all love and appreciate.

I started my acquaintance with the series with The Sims: Makin ’Magic, last addition for the first part. It was in mid-2004, I constantly ran to a neighbor (and part-time classmate) Yana to “repair a computer” and, after the next reinstalling Windows, due to the abundance of viruses, I drew attention to the shelf with games. Among " Harry Potter ", Incomprehensible something called" Factory of stars "And, to my surprise, Gangland A neat stack of eight disks stood out. It was The Sims With all additions.

► As it became clear later, Makin ’Magic was a very high -quality addition.

Then I absolutely did not understand anything in the game, I was scared away by obsolete (to the seventh supplement) graphics and a complex interface. And there was no time to delve into: I was waiting for the house Far Cry , who at that time tore the tower with an abundance of opportunities and a chic picture.

Everything has changed after the exit The Sims 2. I immediately fell in love with the topic from the main menu, the style, the design of the Sims and the interface. When he got to the editor of the characters, he disappeared for long hours, changing the color of the mustache of his ward – before that I have not met so many options for configuring appearance.

I tightened the construction regime even more, I seemed to spend about a year in it: at least once a week I built a new house, even began to think that I want to be an architect or interiors designer.

► But still, the second part had the best additions in the history of the series: they added the seasons, pets, the ability to open your own business with a full-fledged micro-management (!), life in the hostel of college and much more.

In the end, I did not become a designer, but the feeling when the game causes a desire to create and instills interest in something new, I remember forever. The Sims 2 Once again, she proved that games are more than just entertainment.

For the first time I got stuck in a puppet house while still my unreasonable schoolboy. The Sims 2 I just went out, there was no your computer, like a considerable share of familiar children. What is there, in these provinces, Rolletto sister sites the craft Internet, God forbid in 2008 ..

However, one of my friends at the PC still wound up at that offline time. Among other games that we could afford for 120 rubles for DVD or 60 rubles for CD, we were and The Sims 2. Then they reached the additions, but it was later.

► This is just a burning unicorn. Nothing interesting, read on.

How much time was killed for these aimless manipulations with Sims – the mind is incomprehensible. It seems that we have gone the path of a novice Simota from beginning to end, not missing a single step. First we sculpt copies of ourselves and our dwellings (and the American outback in The Sims Well, it does not at all glue with the layout and interiors of typical Khrushchevs). Then comes the turn of the family, friends. Time passes – and the game in a xerox is annoying: then we began to grow ridiculous individuals and settle them in the same ridiculous structures. CHISILIL, of course – but I still shunned codes. Mostly.

After studying additions, the time comes the time of all cruel experiments. One of these is the mouse labyrinth: at the entrance we put the refrigerator, the output of the gas stove and other accessories for cooking. Choose in the list of actions any tired dish – and we observe how Sima seeds along the corridors, looking for the right road. It’s even a pity that the townspeople in the new Simcity Deprived of such resourcefulness.

► And I also, like many, liked to construct at home. As a rule, very compact rooms were obtained.

The memories of those times have been preserved positive, but now launch The Sims Not particularly pulling. The philistine happiness from the light victories, which is added to the fed The Sims , Over time, the quiet cerebral rattle ceased to outweigh caused by the lack of meaning. You can set goals, you can achieve them and set them new, complicate and simplify your life, but when a point is already set? What will I achieve this? I don't know how others have an endless gameplay The Sims over time begins to burden. Perhaps this is individual, it is possible that there is no. And in the general objective balance – never a flaw.

The main thing is that it does not be a sinking again to play. I'm always afraid of this. Because then you can’t get out of there for at least a week!

For the first time about The Sims I was told at school: “Imagine, there you can build a house and touch the men for their green crystals! And there are also mods that remove squares with censorship. ". In a word, a dream, not a game. I'm already running.

The delight of the very first part is explained by the fact that before that you simply have not seen the simulator – you probably fed all kinds of freaks in the chicken Dungeon Keeper and bred devils there.

Then the series became for me a synonym for household sadism. No boring and predictable entertainment with a pool and staircase! Why, when it is possible to hook children to a mentally unstable clown or send an unwashed eccentric to bring neighbors to white heat?

With each new release, it became more fun to experiment – Sims now almost do not need to be driven by the handle, you can simply watch the disaster and occasionally interfere with the mess of things. For example, confuse the game with Prison Architect and to enclose virtual people in a closed space – the scope for social experiments is limitless.

Of course, at The Sims There is a label: frivolous game. Moreover, I faced this when hiring at one PR-Contraor (this was before "gambling"). The boss at the interview politely asked what I am playing. “Maybe you like Dota 2 or League of Legends? And World of Warcraft? "I did not play them, which, it seems, upset her a little:“ Are you really playing Sims?! " – here I had to agree. I was still taken to work.

At one time The Sims For us girls, perhaps, perhaps, even about a lousy revelation than for boys Diablo , Mortal Kombat And Doom Taken together. And while the parents of a friend hid the keyboard from him so that he would do his homework, and not play in Quake , We, having abandoned Tamagochi, learned to simulate. Twelve-year-olds we received an unlimited game of mother-mother: we fed, trained, entertained and wiped the snot for our Sims. Having become a little older, we created not just men. We came up with entire universes in which Madonna met with Justin Tiberlek, and Natalya Orueiro with Leonardo DiCaprio.

And of course, the girls model themselves. Some virtually married a long-haired one of the "disco of the accident" or Fred Dersta (to whom), others-for Petka from the 10th "B". The most remarkable was that it was possible to break relations without any experiences and pink snot – removed the ladder from the pool and rejoice in freedom or revenge if in real life Petka preferred another to you.

► from medieval asceticism to modern comfort – how to demolish the old house and build a new one in just a couple of hours.

But I played in a completely different way. For me The Sims forever remained the best and only suitable simulator of the architect, the foreman and the interior designer. At first I built up and furnished all the free areas in the city, then dad told me that building a new one is easier than turning the old into candy.

Challenge Accepted! I made (and more than once) the redevelopment of all the houses that were in the game initially, then changed the wallpaper and flooring there, arranged a new, more suitable, as it seemed to me, furniture. Carried away by a landscape design, built labyrinths and erected gazebos. Then she reviewed her first ridiculous buildings, in which sometimes there were bathrooms without chandeliers, bedrooms without beds, kitchens without refrigerators.

► Whatever the riot of colors gives birth to a human fantasy, The Sims, like a sheet of paper, endure everything.

However, I would give the first place in the competition in the “stubbornness” to the house without the front door-I did not start the sims, and it didn’t even occur to me that they should somehow get into my art. As a result, most of the buildings I demolished and began to build the microdistrict again. And built, built, built like Ellen Rimbauer from the mini-series " The Red Rose mansion "!

But sooner or later all the good ends. The furniture was tried in all possible combinations, sometimes so artificial that you can’t call them even with eclecticism. And then they advanced – the days of languid expectation. Oh, how I was waiting for every new part! After all, there were even more floor lamps, chairs, sofas, beds, racks with books and telescopes … Thanks to Maxis for my happy childhood – in the interior designer I played out in full, and it even helped me in real life.

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The Sims – Cult. No matter how much anyone said that the masterpiece of Will Wright is for stupid housewives, this game still remains one of the most important elements of the gaming culture and one of the most important games in general. And for sure, each of you had curious events in life associated with The Sims. We are waiting for stories about them in the comments!